Sunday, June 8, 2008

Mushroomy Kingdom Strategies

Yeah, this site is mainly for downloading awesome stages in Super Smash Brothers Brawl, but now I'm also giving exclusive combat-tested gameplay strategies for stages that came pre-loaded with Brawl!

How to download stages from this site.
How to upload your own stages to this site.


World 1-1:



Click here to watch gameplay video on YouTube (HIGH QUALITY!)
.

World 1-2:




Click here to watch gameplay video on YouTube (HIGH QUALITY!)
.

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Description and Strategies:

The Mushroomy Kingdom is a graphically enhanced version of World 1-1
and World 1-2 from the original Super Mario Brothers. Which one of
these two stages appear depends upon the music that plays. So, you can
actually customize the likely-hood of a stage to appear by changing
the options in the My Music menu.
Music that was played above ground in it's original game will cause
World 1-1 to load. Music played Underground (and underwater) in its
original game will cause World 1-2 to load.
The stage progresses by slowly scrolling to the right. And upon
reaching the flagpole (or warp zone) that stage will loop, and this
will repeat until the match ends.

For both of these stages, the character with the biggest advantage is
Peach. Why? Peach can jump high, hover and float for long periods of
time at a quick pace. This will allow her to easily avoid the
obstacles in the middle of the course. Also, her turnips can hold
foes in place long enough for them to be shoved off the scrolling
stage. The rest of her techniques are also well-balanced as all will
blast opponents side-ways. Of course, hit them to the left for best
results.
And lastly, her final smash, which is next useless in most stages, can
deal a good deal of damage here. Her smash will put opponents to sleep
for an extended period of time while you heal yourself with peaches
that fell from the sky. A well, timed final smash can put opponents to
sleep just long enough for them to scroll off the stage, but keep in
mind that airborne enemies cannot be put to sleep until they land.
This can be a bit of a problem when facing opponents experienced at
using Pit and Peach. However, a well-timed final smash can throw off
even the most experienced players. For example, using a final smash
while they are underneath a block can prevent them from making an
aerial escape. Also, try timing the final smash so that enemies go to
sleep before an obstacle, such as a warp pipe. This way, even if they
do wake up, the obstacle may throw your enemy off just enough to have
them KOd (especially since both the obstacle and the other player will
be off-screen at once).

Not a fan of Peach? Quick and high jumping characters like Sonic can
also be used well in this stage, as it will be harder to get caught up
in an obstacle as the course progresses.

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