Sunday, June 8, 2008

Mushroomy Kingdom Strategies

Yeah, this site is mainly for downloading awesome stages in Super Smash Brothers Brawl, but now I'm also giving exclusive combat-tested gameplay strategies for stages that came pre-loaded with Brawl!

How to download stages from this site.
How to upload your own stages to this site.


World 1-1:



Click here to watch gameplay video on YouTube (HIGH QUALITY!)
.

World 1-2:




Click here to watch gameplay video on YouTube (HIGH QUALITY!)
.

________________________________

Description and Strategies:

The Mushroomy Kingdom is a graphically enhanced version of World 1-1
and World 1-2 from the original Super Mario Brothers. Which one of
these two stages appear depends upon the music that plays. So, you can
actually customize the likely-hood of a stage to appear by changing
the options in the My Music menu.
Music that was played above ground in it's original game will cause
World 1-1 to load. Music played Underground (and underwater) in its
original game will cause World 1-2 to load.
The stage progresses by slowly scrolling to the right. And upon
reaching the flagpole (or warp zone) that stage will loop, and this
will repeat until the match ends.

For both of these stages, the character with the biggest advantage is
Peach. Why? Peach can jump high, hover and float for long periods of
time at a quick pace. This will allow her to easily avoid the
obstacles in the middle of the course. Also, her turnips can hold
foes in place long enough for them to be shoved off the scrolling
stage. The rest of her techniques are also well-balanced as all will
blast opponents side-ways. Of course, hit them to the left for best
results.
And lastly, her final smash, which is next useless in most stages, can
deal a good deal of damage here. Her smash will put opponents to sleep
for an extended period of time while you heal yourself with peaches
that fell from the sky. A well, timed final smash can put opponents to
sleep just long enough for them to scroll off the stage, but keep in
mind that airborne enemies cannot be put to sleep until they land.
This can be a bit of a problem when facing opponents experienced at
using Pit and Peach. However, a well-timed final smash can throw off
even the most experienced players. For example, using a final smash
while they are underneath a block can prevent them from making an
aerial escape. Also, try timing the final smash so that enemies go to
sleep before an obstacle, such as a warp pipe. This way, even if they
do wake up, the obstacle may throw your enemy off just enough to have
them KOd (especially since both the obstacle and the other player will
be off-screen at once).

Not a fan of Peach? Quick and high jumping characters like Sonic can
also be used well in this stage, as it will be harder to get caught up
in an obstacle as the course progresses.

__________


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, gives you the latest in video game news, discussions, game reviews, EXCLUSIVE game previews, and even lets you compete in a few video game tournaments!
Check them out at: GamersCastPodCast.com
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All files from the Brawl Custom Stage Collection are hosted by GamersCast.

Monday, May 26, 2008

Changes

When I first began the Brawl Custom Stage Collection, I thought it would make to be an awesome feature for the podcast. What I didn't realize is how quickly it would gain popularity and how much time it would take to manage it.

Actually, it's far too much for one person to manage as much as I have been. BUT I have NEVER given up on anything before! Anything that I start, I will go through with and finish 'till the very end!

And so, it is for the reason that I am proudly happy to announce that I am promoting Mr. Zach Joyner to administrator of GamersCast's Brawl Custom Stage Collection!

With a two-man army, I think that we can help to make this work!

However, I will still continue to play a role in the stage collection by managing the BrawlStages YouTube Channel and by typing stage descriptions and strategies.

However, Zach (better known as Spades) has kindly offered to do the rest. And so, he will be posting new stage submissions here and will have limited FTP access to main site's server so that stages will be posted faster than ever. He will also be accepting the BrawlStages e-mail address (I'll still be doing that as well).

It's a whole new beginning for our stage collection.

However, due to an attempted security breach, I have that my web hosting account has been locked. And so, the Stage Collection will be on hold until I am able to unlock the account and create an FTP username for Spades.

I am sorry for the continued delay in the management of the Brawl Stage Collection. And I sincerely thank all of you for your continued patience and support of the project. Don't worry, the wait will be over soon and will definitely be worth it, as there are now even more tricks up my sleve that I have yet to tell you all about! So, stay tuned.

Friday, May 9, 2008

Undergoing Renovations....

UPDATE: I have fixed the problem with the capture device (fixed it enough, at least...) and so the Brawl Custom Stage Collection will be re-opening again! The Stage Collection will re-open on Sunday May 25, 2008. Sorry for the delay!

Many people have been asking me, wondering if I "gave up" on the Custom Stage Collection. Thankfully, the answer is NO.

However, many of you have expressed great concern from the lack of updates on this page. So, I suppose I should explain myself.

During this current period of time, you may or may not have noticed certain issues with the capture device I have been using to put up videos. Problems with device include a 1-second lag, which makes games and stages look harder than they actually are in the final video. And also, from a lack of 16:9 wide-screen support, which I have been trying to capture in for all of my videos. Another problem is a rare occurrence of the audio and video going out of sync, though this is fortunately only an issue with the longer videos, and so the gameplay videos here have mostly been unaffected by this.

And so that I do not further impair the quality of the content on the Custom Stage Collection, I have stopped capturing videos until the problem is fixed. Right now, I am very close to resolving the issue, so updates will soon continue again as normal.

Also, to make-up for the time lost during the wait, I have found a few people who are exceptionally skilled at making stages, who will be making more just for the collection. This way, we can improve upon the already phenomenal quality of the stages here.

I sincerely apologize for any inconvenience this wait may have caused, but I also thank you for your continued patience and support of the site. So, even during this period I will still be accepting any stages you wish to send in. If you want to submit your stage to the Brawl Custom Stage Collection, click here.


_______

Also, this may be just a tad off-topic from the announcement, but for those of you whom are interested, may be somewhat excited to know that my written, audio, and video review of Super Smash Brothers Brawl is now online. I embedded the video review below for your convenience, but to view every format of my Brawl reviews, click here.




The Brawl Custom Stage Collection is made possible by GamersCast: Video Podcasting.
GamersCast
, gives you the latest in video game news, discussions, game reviews, EXCLUSIVE game previews, and even lets you compete in a few video game tournaments!
Check them out at: GamersCastPodCast.com
And on iTunes at: http://iTunes.GamersCastPodcast.com

All files from the Brawl Custom Stage Collection are hosted by GamersCast.

Tuesday, April 29, 2008

Smashville

Yeah, this site is mainly for downloading awesome stages in Super Smash Brothers Brawl, but now I'm also giving exclusive combat-tested gameplay strategies for stages that came pre-loaded with Brawl!

How to download stages from this site.
How to upload your own stages to this site.





Click here to watch gameplay video on YouTube (HIGH QUALITY!)
.

________________________________

Description and Strategies:

Smashville is a very simple Animal Crossing themed stage. It's very
simple, as it's almost exactly like Final Destination aside from one
platform that moves horizontally above you.

Actually, for this stage, you can just look at my strategy for Final
Destination
. Just remember to take that one platform into account.
Most often it will only be used for evasive maneuvers, but as it is so
low to the ground any character can reach it quickly and easily. Also
a balloon may occasionally float overhead, usually carrying some
food. A simple tap will break the balloon and let you take the item.
Of course, balloons will not appear if food is shut off in the Item
Switch.

Also on Friday nights after 8PM (based on your Wiis internal clock),
K.K. Slider will appear and only K.K. Music will play on the stage.
Also, in case you care, the clock attached to the Smashville Town Hall
will show the actual time (based on your Wii's internal clock).


__________


The Brawl Custom Stage Collection is made possible by GamersCast: Video Podcasting.
GamersCast
, gives you the latest in video game news, discussions, game reviews, EXCLUSIVE game previews, and even lets you compete in a few video game tournaments!
Check them out at: GamersCastPodCast.com
And on iTunes at: http://iTunes.GamersCastPodcast.com

All files from the Brawl Custom Stage Collection are hosted by GamersCast.

Bridge of Eldin

Yeah, this site is mainly for downloading awesome stages in Super Smash Brothers Brawl, but now I'm also giving exclusive combat-tested gameplay strategies for stages that came pre-loaded with Brawl!

How to download stages from this site.
How to upload your own stages to this site.





Click here to watch gameplay video on YouTube (HIGH QUALITY!)
.

________________________________

Description and Strategies:

The Bridge of Eldin was taken from from the Legend of Zelda: Twilight
Princess. It's usually a pretty straight forward stage. It's like Final
Destination
, except you can't fall off the stage (in the traditional manner, at least).
However, part way through the match you will hear a warning trumpet
and a moblin riding a boar will stampede across the map. The moblin
can come from left or right, and will drop a bomb, which will break
off the middle of the bridge. And after about a minute or so, a
Twilight Portal will appear, restoring the bridge.

Here it is best to use characters who can jump high or fly. Reason
being is, you will need to be able to jump over the moblins, and the
gap in the bridge. So, characters like Ike will be a bit impaired
here, as he cannot jump the gap in the stage.

But aside from that, it is a very straight forward stage, and you
should pick whoever you are best at using. Just make sure who you pick
has a good balance of jumping and power. Sideways smashes are most
effective here, as the stage is relatively low.

My personal choice for this stage would be either Ness or the Pokèmon
Trainer.

__________


The Brawl Custom Stage Collection is made possible by GamersCast: Video Podcasting.
GamersCast
, gives you the latest in video game news, discussions, game reviews, EXCLUSIVE game previews, and even lets you compete in a few video game tournaments!
Check them out at: GamersCastPodCast.com
And on iTunes at: http://iTunes.GamersCastPodcast.com

All files from the Brawl Custom Stage Collection are hosted by GamersCast.

Battlefield

Yeah, this site is mainly for downloading awesome stages in Super Smash Brothers Brawl, but now I'm also giving exclusive combat-tested gameplay strategies for stages that came pre-loaded with Brawl!

How to download stages from this site.
How to upload your own stages to this site.





Click here to watch gameplay video on YouTube (HIGH QUALITY!)
.

________________________________

Description and Strategies:

Battlefield is the 2nd most basic stage in Brawl, next to Final
Destination
, of course. It consists of 4 platforms.
The main stage itself is just a little bit tighter than Final
Destination
, but the 3 floating platforms do add some strategy to the
game. And like Final Destination, Battlefield has been around in every
one the Smash games, unless you count the massive facelift it got
between Smash 64 and Melee.
Anyway, the stage's very basic design prevents any one particular
character from having an advantage, but fighting styles will require
some sort of strategy to win here. The floating platforms are good for
avoiding enemies with range attacks, and a number of different final
smashes that would be hard to dodge in Final Destination (like Mario
and Zelda's).
Aside from that, fighting is basic. The idea is simple: Weaken your
enemies in the middle of the stage and smash them off the sides. Or
you could also choose to smash them upward from the top platform, for
characters with good recoveries, like Pit.

__________


The Brawl Custom Stage Collection is made possible by GamersCast: Video Podcasting.
GamersCast
, gives you the latest in video game news, discussions, game reviews, EXCLUSIVE game previews, and even lets you compete in a few video game tournaments!
Check them out at: GamersCastPodCast.com
And on iTunes at: http://iTunes.GamersCastPodcast.com

All files from the Brawl Custom Stage Collection are hosted by GamersCast.

Final Destination

Yeah, this site is mainly for downloading awesome stages in Super Smash Brothers Brawl, but now I'm also giving exclusive combat-tested gameplay strategies for stages that came pre-loaded with Brawl!

How to download stages from this site.
How to upload your own stages to this site.





Click here to watch gameplay video on YouTube (HIGH QUALITY!)
.

________________________________

Description and Strategies:

Final Destination always has been identified as one of the most
simplest stages in the Smash Bros. series. It has been in every Smash
game so far, and in each game its design remains exactly the same.

Final Destination gets its name, as it is the last stage you will see
while going through Classic Mode. It's simply a flat plain, so the
whole stage is open for anything! The stage symbolizes that you are at
the end of your journey and that you can't rely on gimmicks to help
you. The only way to win is by pure skill.

As it's such a simple stage, there really isn't much additional
strategy I can give you other than basic combat tips.
Just remember to stay in tight, through off your opponent by
shielding, rolling, and countering attacks. Just be sure to stay on
your toes at all times.

Items can still play a factor here. It is the only thing holding a
match back from being a battle of pure skill.
Remember to use items to your advantage. One of the changes in Brawl
is that you can now grab items while your running, in midair, and
while on the ground. So you'll have to be quick in order to get to the
item first.

__________


The Brawl Custom Stage Collection is made possible by GamersCast: Video Podcasting.
GamersCast
, gives you the latest in video game news, discussions, game reviews, EXCLUSIVE game previews, and even lets you compete in a few video game tournaments!
Check them out at: GamersCastPodCast.com
And on iTunes at: http://iTunes.GamersCastPodcast.com

All files from the Brawl Custom Stage Collection are hosted by GamersCast.

Sunday, April 27, 2008

Pong

Created by ACFan120.

CLICK HERE TO DOWNLOAD THIS STAGE!
How to download stages from this site.
How to upload your own stages to this site.





Click here to watch gameplay video on YouTube (HIGH QUALITY!)
.



Click here to download gameplay video (MPEG-4; iPod Compatible)

________________________________

Description and Strategies:

This stage is a near perfect recreation of the classic Pong board,
from the timeless classic game: Pong. But not only does the stage look
great, it actually is a perfectly balanced fighting arena in Brawl!
You will begin above the stage where the same strategies as Final
Destination apply. Except one detail: You are so high up right from
the start, that it doesn't take much to smash someone of the stage
right from the start of the match. You should especially watch out for
Lucas and Squirtle in this area, though they are much more harmless in
the other areas of the stage.

A bit further down the score of the Pong match reading "5-3" of the
Pong match, these are made out ice and are in very tight quarters, so
this area is the best place to weaken your opponent, as long as you
are cautious and take ice into consideration. It takes a good deal of
skill to effectively weaken your opponent here. One little slip and
you'll fall to the bottom portion of the stage.

In the bottom portion of the stage, you will be on flat terrain, and
as its the easiest to brawl on, is where most of the fighting will
usually be taking place. However, to add further strategy to what
seems to be straight foward, the Pong paddles are on the left and
right sides of the stage. The right paddle is very low and will
usually deflect most rightward smashes. So, you're best bet usually is
smashing foes to the left, though very little luck comes into play as
the enemies could also be deflected by the left paddle, but this is
rare, given its height from the ground. Otherwise, basic brawling
strategies apply.

Also, as far as choosing characters go, you should go with whoever
you're most comfortable with using here. However, keep in mind the
surroundings before choosing. For example, Olimar's final smash will
always hit off the top of the stage, where fighting is rarely ever
done, so though all enemies will have taken a significant amount of
damage, the final attack of the ship will almost always miss. Ike, on
the other hand, has the best suited final smash for this stage, as it
is almost a guaranteed KO everytime! This is because Ike significantly
weakens opponents then smashes them upward from the uppermost
platform, where they will very quickly die. However, you will end up
right where they respawn, where it will be easy for them to kill you
after the technique is over. So, after finishing the final smash, make
a run for the bottom of the stage before they come back!
__________


The Brawl Custom Stage Collection is made possible by GamersCast: Video Podcasting.
GamersCast
, gives you the latest in video game news, discussions, game reviews, EXCLUSIVE game previews, and even lets you compete in a few video game tournaments!
Check them out at: GamersCastPodCast.com
And on iTunes at: http://iTunes.GamersCastPodcast.com

All files from the Brawl Custom Stage Collection are hosted by GamersCast.

Saturday, April 26, 2008

Quick Announcements!

I have good news and bad news.

Bad News:

I am very sorry to announce this, but it is becoming very hard to to write strategies for every single stage here. So, from now on I will only be making strategies for stages that are scored at a 4 or 5 out of 5. I am very sorry to do this, but it needs to be done in order to move things along.

Good News:

However, once I am done with all the 4s and 5s I work on the 3 out of 5 stages in my spare time.

Also, featured and static stages will have strategies made as always.

Also, Zach Joyner, otherwise known as Spades (the one who has been remaking the featured stages here), will also be joining the team soon so that stages will be able to be posted even faster!
__________


The Brawl Custom Stage Collection is made possible by GamersCast: Video Podcasting.
GamersCast
, gives you the latest in video game news, discussions, game reviews, EXCLUSIVE game previews, and even lets you compete in a few video game tournaments!
Check them out at: GamersCastPodCast.com
And on iTunes at: http://iTunes.GamersCastPodcast.com

All files from the Brawl Custom Stage Collection are hosted by GamersCast.

Friday, April 11, 2008

Don't Break The Ice

Created by Spades.

CLICK HERE TO DOWNLOAD THIS STAGE!
How to download stages from this site.
How to upload your own stages to this site.





Click here to watch gameplay video on YouTube (HIGH QUALITY!)
.


Click here to download gameplay video (MPEG-4; iPod Compatible)
________________________________

Description and Strategies:

The stage has a pretty straight foward design, that is very similar to
some other stages that we have seen before. It consists of one
straight line of falling blocks, with only two stationary blocks (one
on each end) for a break.

Now, since one block is hardly enough room to face off with your
opponent, you will be forced to do most of your fighting with blocks
falling all around you. So, your best character choices would be the
quick and flying characters with the exception of Charizard and
Jigglypuff.

Using JigglyPuff in this stage is completely reckless! Why? Well,
almost all of Jigglypuff's special techniques can result in his death!
The rollout would either have you fly off a ledge or the gaps in the
course, caused by the falling blocks. Sing wouldn't work as enemies
don't have enough damage to stay asleep long, and by the time you
finish singing the block you are on would have fell off the stage.
Rest wouldn't work, as everyone is moving around so much it is even
harder to hit with here. And even if you do hit someone with Rest,
they won't have enough damage on them to be KO'd, as you have just put
yourself to sleep the block you were on just fell off the stage. And
even Pound has a recoil long enough to put you in jeopardy of falling.

And Charizard is so heavy that when he does fly, he goes a very short
distance at such a slow rate, it make it increasingly difficult to
avoid falling and trying to fight at the same time.

The positive side to this is once Charizard either gets KO'd or SD's,
Squirtle will appear! Squirtle is very light and quick and can easily
manuever through the stage and fight at the same time, as if it were
nothing at all! And unlike Jigglypuff's rollout, Squirtle's Withdraw
can be stopped quickly enough to avoid death and get back into the
fray, though this does require some skill at controlling Squirtle's
Withdraw. And with enemies constantly falling, it's the ideal place to
use Squirtle's Water Gun, to give opponents that extra push off the
stage. Squirtle is quick enough that he should be able to get to the
blocks pushed off to the side and charge his Water Gun, before leaving
himself open to being attacked.
The only down side to Squirtle is that he will eventually get tired,
so once this happens switch out to Ivysaur for a couple minutes and
quickly switch back to Squirtle while on the stationary blocks.
Ivysaur is as decent and average as most characters are on this stage,
so you should be able to hold your ground long enough with him to give
Squirtle the time he needs to rest.

Also keep in mind that ledge grabbing cannot be achieved on falling
blocks, so be sure to pick a character with a good recovery, making
the Star Fox characters less than ideal (as you can clearly see in the
gameplay video. XD).

Also good to use here is Toon Link, as he is pretty strong and fast,
and is pretty deadly when used properly. The only caution you may need
to take with him is that the platform underneath you doesn't fall
while performing his final smash. If it does, you will hover during
the technique, but you will fall afterwards, and the game won't let
you use your B-Up move to recover. And like I said before, you cannot
ledge grab the falling platforms.

Now, the last exception to the quick and flying characters is Sonic.
Why not Sonic? I mean, he is the fastest character in the game.
However, it takes an incredible amount of skill to control Sonic here.
He moves so fast that he may be difficult to stop before falling off a
ledge. Also his homing attack, may betray you by causing you to chase
your enemy off the stage. And his final smash, being as difficult to
control as it is may leave you in a tight spot once it wears off.
Think about it. Super Sonic will be charging into opponents, and most
characters will be in a constant struggle to stay afloat here. That
means, you may need to go under the falling blocks to get your kill.
But when Super Sonic attacks, it sends them upwards, so you may have
actually just saved your enemy! And then, what happens if your final
smash wears off while you were under the falling blocks going after
the other players? You die, and it'll go down as a SD. So, you may end
up saving your opponents and killing yourself! Kinda defeats the
purpose of Super Sonic, doesn't it?

But let's say Sonic is your absolute best character than you may be
able to pull it off using him. But remember all the dangers I just
mentioned about using Sonic. It takes a player with extreme skill and
control to use Sonic effectively in this course. So, while it isn't
impossible, I would not recommend using Sonic in this course.

Who would I use?
I'm keep this one short and sweet because there ain't much else to say
about this one.
I myself would use Toon Link, for his unique combination of strength
and agility. Just be sure to watch out for the aftershock of his final
smash.


__________


The Brawl Custom Stage Collection is made possible by GamersCast: Video Podcasting.
GamersCast
, gives you the latest in video game news, discussions, game reviews, EXCLUSIVE game previews, and even lets you compete in a few video game tournaments!
Check them out at: GamersCastPodCast.com
And on iTunes at: http://iTunes.GamersCastPodcast.com

All files from the Brawl Custom Stage Collection are hosted by GamersCast.