One of the most under estimated and under utilized tools in the Brawl
Stage Builder are inclines.
Inclines can radically change the outcome of almost any match. How?
Here's a simple example: On Final Destination, (a perfectly flat stage
with no gimmicks) Pit could shoot an arrow clear across the stage
without being interupted. But if there was a slight incline in the
center of Final Destination, the arrow would hit the incline instead
of your opponent. This one slight incline has made using all range
attacks, on the shorter side of the incline, completely useless.
But inclines do much more than that. Here's another example. Two
players are an equal distance apart on Final Destination, both are in
pursuit of the Dragoon part in the center between them and (assuming
they both run at the same speed) they would reach the Dragoon at the
same time. However, if there was a slight incline between them, the
player who has to climb up the incline would take longer to reach the
Dragoon.
And this is just one slight incline we're talking about. Imagine how
much damage a few more of them could do! Inclines force players to add
additional strategy towards the way they play the game.
Now you will notice the one incline you are able to use is at a steep
45 degree angle. But what if you don't want your incline to be at that
sharp of an angle? Well, adjusting the size of an incline doesn't just
make it bigger, it changes the slope too!
As with most other parts there are 3 sizes to choose from: small,
medium, and large.
Small inclines have the steepest angles at 45 degrees with a slope of 1.
Medium inclines aren't as steep with a slope of 1/2.
And large has the smallest angle with a slope of 1/3, even though it
occupies the most room on your map.
Sorry, if that got a bit too technical or confusing for some of you.
But inclines, even though they seem as if they are relatively simple
parts, can actually get quite advanced and deadly when used and placed
properly. I would recommend playing around with inclines until you get
the hang of using them effectively.
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Friday, April 11, 2008
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